I usually make games to tell stories. They tend to be fairly light on gameplay mechanics, and involve a lot of text and sometimes visuals.
All my current (playable) games can be found on amorphous.itch.io - I don’t have game pages written for most of my work yet, so a lot of them will take you to the itch.io page.
These games are very story-heavy and are more like interactive narrative experiences than traditional video games. Those are also my favorite kind of game to make and play, and I consider these my best work.
Visual novel. A small town and a handful of people witness the predestined time.
Procedurally-generated Twine story. Visit the past to honor the dead, or wander to escape them.
Web exploration game. Light up the night sky.
Hypercard narrative game. Put your self back together.
Other Video Games
These are usually playable on Windows, or via a web browser.
Underwater action platformer about vanquishing the leviathan.
Turn-based roguelike. Throw and teleport to your knives.
Plotless top-down knife thrower.
Small strategy RPG. Protect each other.
Surreal exploration game(?) Find the story in the pages of the old manor.
Solo Journaling RPG about love in the face of disaster
Physical games or Games-adjacent
- Arms Race - A part of a stage play set in Unity in 2021. Act 1 has been completed, and what remains is various documentation and notes I took as part of the process.
Collaborative Jam Games
Short games that I worked on with other people, usually at an event or a game jam. Generally more mechanics-heavy than my typical work.
This list has been getting unwieldy, and I should revise it. In the meantime, you’ll probably get a better idea of my various games work via the itch.io page, which has more images and individual game descriptions: https://amorphous.itch.io/
- SPACE LICH - Seattle Indies Jam 2022 entry. Programmer. Turn-based tactical RPG about a lich who makes bad decisions.
- FERAL: A Campfire Collection - Horror Jam 2022 entry. 2D artist. An anthology of horror short stories.
- DIEMunition - GMTK 2022 entry, and Top 20 winner. Artist. A shooter-platformer where you use dice as your platforms – and your ammunition.
- Detour - Seattle Indies Jam 2021 entry. Writer. A third person adventure game about four travelers stranded on a remote planet after getting caught in a storm on the star stream.
- Maze of the Mini-taur - GMTK 2021 entry, and Top 100 finalist. Artist. Puzzle platformer where you move around entire rooms to escape the labyrinth.
- Xip & Xander - Global Game Jam entry in 2021. Artist. Puzzle platformer where you collect and swap powerups to complete levels.
- Divine Intervention - Seattle Indies Jam 2020 entry. Programmer. A gay romance turn-based JRPG where you assemble a team of demons and angels to fight with you.
- Power to Music to Save the World - Global Game Jam entry in 2020. A rhythm game about powering up giants to save repair the world, featuring a 10-person choir singing a JPop inspired soundtrack.
- Neo Seattle Gen-3515 - Global Game Jam entry in 2018. Defeat centaur drones with the truck attached to your motorcycle.
- Resonance - Global Game Jam entry in 2017. A small music toy where you striking crystals with waves to produce music.
- Ritual of Flowers - Ludum Dare 34 entry. This is a ritual that requires two dancers, predefined paths, and an endless supply of light beams.
Games that I made a long time ago. They’re difficult or impossible to play now (e.g. flash games, or lost builds), but it might be interesting to see the kinds of games I started off with.