Games

I usually make games to tell stories. They tend to be fairly light on gameplay mechanics, and involve a lot of text and sometimes visuals.

All my current (playable) games can be found on amorphous.itch.io - I don’t have game pages written for most of my work yet, so a lot of them will take you to the itch.io page.

I am also the founder / lead dev of the studio Folding Star, which is where larger commercial game projects will live.

In Progress

  • Desert Angels

    Visual novel. Narrative exploration game about revisiting memories and maybe exploding them.

  • Released

    Narrative Games

    These games are very story-heavy and are more like interactive narrative experiences than traditional video games. Those are also my favorite kind of game to make and play, and I consider these my best work.

    Other Video Games

    These are usually playable on Windows, or via a web browser.

    Tabletop Games

    Physical games or Games-adjacent

    • Arms Race - A part of a stage play set in Unity in 2021. Act 1 has been completed, and what remains is various documentation and notes I took as part of the process.

    Collaborative Jam Games

    Short games that I worked on with other people, usually at an event or a game jam. Generally more mechanics-heavy than my typical work.

    This list has been getting unwieldy, and I should revise it. In the meantime, you’ll probably get a better idea of my various games work via the itch.io page, which has more images and individual game descriptions: https://amorphous.itch.io/

    • PORTALGeist - GMTK 2024 entry, and Top 100 finalist. Artist and programmer. Puzzle platformer where you change size via portals.
    • BeSwitched - GMTK 2023 entry, and Top 100 finalist. Artist. Puzzle platformer where you swap the properties of your character with the properties of the objects and enemies around you.
    • SPACE LICH - Seattle Indies Jam 2022 entry. Programmer. Turn-based tactical RPG about a lich who makes bad decisions.
    • FERAL: A Campfire Collection - Horror Jam 2022 entry. 2D artist. An anthology of horror short stories.
    • DIEMunition - GMTK 2022 entry, and Top 20 winner. Artist. A shooter-platformer where you use dice as your platforms – and your ammunition.
    • Detour - Seattle Indies Jam 2021 entry. Writer. A third person adventure game about four travelers stranded on a remote planet after getting caught in a storm on the star stream.
    • Maze of the Mini-taur - GMTK 2021 entry, and Top 100 finalist. Artist. Puzzle platformer where you move around entire rooms to escape the labyrinth.

    Archives

    Games that I made a long time ago. They’re difficult or impossible to play now (e.g. flash games, or lost builds), but it might be interesting to see the kinds of games I started off with.

    • Mechafrog - a bullet hell / tower defense hybrid about a frog with an existential crisis. Created in 2013.
    • Evanescent - world-shifting top-down bullet hell about a child’s dreams. Created in 2011, published(?) in 2012. It requires Flash to play.