Games

I usually make games to tell stories. They tend to be fairly light on gameplay mechanics, and involve a lot of text and sometimes visuals.

All my current (playable) games can be found on amorphous.itch.io - I don’t have game pages written for most of my work yet, so a lot of them will take you to the itch.io page.

Released

Narrative Games

These games are very story-heavy and are more like interactive narrative experiences than traditional video games. Those are also my favorite kind of game to make and play, and I consider these my best work.

Other Video Games

These are usually playable on Windows, or via a web browser.

Tabletop Games

Physical games or Games-adjacent

  • Arms Race - A part of a stage play set in Unity in 2021. Act 1 has been completed, and what remains is various documentation and notes I took as part of the process.

Collaborative Jam Games

Short games that I worked on with other people, usually at an event or a game jam. Generally more mechanics-heavy than my typical work.

This list has been getting unwieldy, and I should revise it. In the meantime, you’ll probably get a better idea of my various games work via the itch.io page, which has more images and individual game descriptions: https://amorphous.itch.io/

  • SPACE LICH - Seattle Indies Jam 2022 entry. Programmer. Turn-based tactical RPG about a lich who makes bad decisions.
  • FERAL: A Campfire Collection - Horror Jam 2022 entry. 2D artist. An anthology of horror short stories.
  • DIEMunition - GMTK 2022 entry, and Top 20 winner. Artist. A shooter-platformer where you use dice as your platforms – and your ammunition.
  • Detour - Seattle Indies Jam 2021 entry. Writer. A third person adventure game about four travelers stranded on a remote planet after getting caught in a storm on the star stream.
  • Maze of the Mini-taur - GMTK 2021 entry, and Top 100 finalist. Artist. Puzzle platformer where you move around entire rooms to escape the labyrinth.
  • Xip & Xander - Global Game Jam entry in 2021. Artist. Puzzle platformer where you collect and swap powerups to complete levels.
  • Divine Intervention - Seattle Indies Jam 2020 entry. Programmer. A gay romance turn-based JRPG where you assemble a team of demons and angels to fight with you.
  • Power to Music to Save the World - Global Game Jam entry in 2020. A rhythm game about powering up giants to save repair the world, featuring a 10-person choir singing a JPop inspired soundtrack.
  • Neo Seattle Gen-3515 - Global Game Jam entry in 2018. Defeat centaur drones with the truck attached to your motorcycle.
  • Resonance - Global Game Jam entry in 2017. A small music toy where you striking crystals with waves to produce music.
  • Ritual of Flowers - Ludum Dare 34 entry. This is a ritual that requires two dancers, predefined paths, and an endless supply of light beams.

Archives

Games that I made a long time ago. They’re difficult or impossible to play now (e.g. flash games, or lost builds), but it might be interesting to see the kinds of games I started off with.

  • Mechafrog - a bullet hell / tower defense hybrid about a frog with an existential crisis. Created in 2013.
  • Evanescent - world-shifting top-down bullet hell about a child’s dreams. Created in 2011, published(?) in 2012. It requires Flash to play.