Games
I usually make games to tell stories. They tend to be fairly light on gameplay mechanics, and involve a lot of text and sometimes visuals.
All my current (playable) games can be found on amorphous.itch.io - I don’t have game pages written for most of my work yet, so a lot of them will take you to the itch.io page.
Released
Narrative Games
These games are very story-heavy and are more like interactive narrative experiences than traditional video games. Those are also my favorite kind of game to make and play, and I consider these my best work.
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Recording the Predestined Time
Visual novel. A small town and a handful of people witness the predestined time.
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a short walk in the spring
Procedurally-generated Twine story. Visit the past to honor the dead, or wander to escape them.
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Starlight
Web exploration game. Light up the night sky.
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Fragments (of the stars)
Hypercard narrative game. Put your self back together.
Other Video Games
These are usually playable on Windows, or via a web browser.
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Spearfishing Leviathan
Underwater action platformer about vanquishing the leviathan.
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Rogueknife
Turn-based roguelike. Throw and teleport to your knives.
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Paper Faces
Plotless top-down knife thrower.
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The Four Old Gods
Small strategy RPG. Protect each other.
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Excerpts from a Journal
Surreal exploration game(?) Find the story in the pages of the old manor.
Tabletop Games
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Two Stand to Fall
Solo Journaling RPG about love in the face of disaster
Physical games or Games-adjacent
- Arms Race - A part of a stage play set in Unity in 2021. Act 1 has been completed, and what remains is various documentation and notes I took as part of the process.
Collaborative Jam Games
Short games that I worked on with other people, usually at an event or a game jam. Generally more mechanics-heavy than my typical work.
This list has been getting unwieldy, and I should revise it. In the meantime, you’ll probably get a better idea of my various games work via the itch.io page, which has more images and individual game descriptions: https://amorphous.itch.io/
- SPACE LICH - Seattle Indies Jam 2022 entry. Programmer. Turn-based tactical RPG about a lich who makes bad decisions.
- FERAL: A Campfire Collection - Horror Jam 2022 entry. 2D artist. An anthology of horror short stories.
- DIEMunition - GMTK 2022 entry, and Top 20 winner. Artist. A shooter-platformer where you use dice as your platforms – and your ammunition.
- Detour - Seattle Indies Jam 2021 entry. Writer. A third person adventure game about four travelers stranded on a remote planet after getting caught in a storm on the star stream.
- Maze of the Mini-taur - GMTK 2021 entry, and Top 100 finalist. Artist. Puzzle platformer where you move around entire rooms to escape the labyrinth.
- Xip & Xander - Global Game Jam entry in 2021. Artist. Puzzle platformer where you collect and swap powerups to complete levels.
- Divine Intervention - Seattle Indies Jam 2020 entry. Programmer. A gay romance turn-based JRPG where you assemble a team of demons and angels to fight with you.
- Power to Music to Save the World - Global Game Jam entry in 2020. A rhythm game about powering up giants to save repair the world, featuring a 10-person choir singing a JPop inspired soundtrack.
- Neo Seattle Gen-3515 - Global Game Jam entry in 2018. Defeat centaur drones with the truck attached to your motorcycle.
- Resonance - Global Game Jam entry in 2017. A small music toy where you striking crystals with waves to produce music.
- Ritual of Flowers - Ludum Dare 34 entry. This is a ritual that requires two dancers, predefined paths, and an endless supply of light beams.
Archives
Games that I made a long time ago. They’re difficult or impossible to play now (e.g. flash games, or lost builds), but it might be interesting to see the kinds of games I started off with.
- Mechafrog - a bullet hell / tower defense hybrid about a frog with an existential crisis. Created in 2013.
- Evanescent - world-shifting top-down bullet hell about a child’s dreams. Created in 2011, published(?) in 2012. It requires Flash to play.