Games
I usually make games to tell stories. They tend to be fairly light on gameplay mechanics, and involve a lot of text and sometimes visuals.
All my current (playable) games can be found on amorphous.itch.io - I don’t have game pages written for most of my work yet, so a lot of them will take you to the itch.io page.
I am also the founder / lead dev of the studio Folding Star, which is where larger commercial game projects will live.
In Progress
Desert Angels
Visual novel. Narrative exploration game about revisiting memories and maybe exploding them.
Released
Narrative Games
These games are very story-heavy and are more like interactive narrative experiences than traditional video games. Those are also my favorite kind of game to make and play, and I consider these my best work.
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Recording the Predestined Time
Visual novel. A small town and a handful of people witness the predestined time.
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a short walk in the spring
Procedurally-generated Twine story. Visit the past to honor the dead, or wander to escape them.
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Starlight
Web exploration game. Light up the night sky.
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Fragments (of the stars)
Hypercard narrative game. Put your self back together.
Other Video Games
These are usually playable on Windows, or via a web browser.
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Spearfishing Leviathan
Underwater action platformer about vanquishing the leviathan.
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Rogueknife
Turn-based roguelike. Throw and teleport to your knives.
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Paper Faces
Plotless top-down knife thrower.
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The Four Old Gods
Small strategy RPG. Protect each other.
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Excerpts from a Journal
Surreal exploration game(?) Find the story in the pages of the old manor.
Tabletop Games
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Two Stand to Fall
Solo Journaling RPG about love in the face of disaster
Physical games or Games-adjacent
- Arms Race - A part of a stage play set in Unity in 2021. Act 1 has been completed, and what remains is various documentation and notes I took as part of the process.
Collaborative Jam Games
Short games that I worked on with other people, usually at an event or a game jam. Generally more mechanics-heavy than my typical work.
This list has been getting unwieldy, and I should revise it. In the meantime, you’ll probably get a better idea of my various games work via the itch.io page, which has more images and individual game descriptions: https://amorphous.itch.io/
- PORTALGeist - GMTK 2024 entry, and Top 100 finalist. Artist and programmer. Puzzle platformer where you change size via portals.
- BeSwitched - GMTK 2023 entry, and Top 100 finalist. Artist. Puzzle platformer where you swap the properties of your character with the properties of the objects and enemies around you.
- SPACE LICH - Seattle Indies Jam 2022 entry. Programmer. Turn-based tactical RPG about a lich who makes bad decisions.
- FERAL: A Campfire Collection - Horror Jam 2022 entry. 2D artist. An anthology of horror short stories.
- DIEMunition - GMTK 2022 entry, and Top 20 winner. Artist. A shooter-platformer where you use dice as your platforms – and your ammunition.
- Detour - Seattle Indies Jam 2021 entry. Writer. A third person adventure game about four travelers stranded on a remote planet after getting caught in a storm on the star stream.
- Maze of the Mini-taur - GMTK 2021 entry, and Top 100 finalist. Artist. Puzzle platformer where you move around entire rooms to escape the labyrinth.
Archives
Games that I made a long time ago. They’re difficult or impossible to play now (e.g. flash games, or lost builds), but it might be interesting to see the kinds of games I started off with.
- Mechafrog - a bullet hell / tower defense hybrid about a frog with an existential crisis. Created in 2013.
- Evanescent - world-shifting top-down bullet hell about a child’s dreams. Created in 2011, published(?) in 2012. It requires Flash to play.