Holograms
I ended up using the shader from this blog post:
https://www.cyanilux.com/tutorials/hologram-shader-breakdown/
The sampler 2D is used to put on a mask texture, e.g. if the hologram is applied to a quad, the mask can be used to create various 2D shapes with alpha transparency.
(Note that the Unlit Master must be a transparent-type shader for this to work.)
As well as the distortion method (the 2D vector at the end plugs into the UV slot in the sampler2D node in the main graph)
Unimplemented
There’s glitch color effects too that might be cool to look at at a later date:
And then we put it all together